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Dainn Guide
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==Combos== ===Basic Moves=== * '''Dash''' - Double tap a direction. Dash speed is faster than Eir's but slower than Sieg's . Dainn's dash can be canceled into a 130 degree angle. Ex: 6677 * '''Downward Blast''' - Space<br /> Dainn's downward attack. Has a circular area of effect and does moderate damage, depending on equipment. This can be dash canceled, making it useful for keeping enemies down in stages. * '''Reversal Blast''' - hit A when you're laying on the ground<br /> Dainn's Reversal attack. Easily the best of all reversal attacks, it can quickly turn the tables on your opponent. It has a wide area of effect, and is also dash cancelable. This effect means you can dash in a direction in the middle of the animation for an invincible getaway, something other current characters can't do. * '''Charge Mana''' - hold S<br /> Hold down the S key to recharge your Mana. You will receive a dividend of Mana every second or so. Beware that you can be attacked during this time, and it will take some time to fully recharge your Mana. This move charges by percent, so the bigger your Mana bar is, the more you receive. It may be best to just take a single dividend, and make use of that. <br /> * '''Right back-swing''' = A<br /> A quick hit. <br /> * '''Left front-swing''' = A - A<br /> Right back-swing, then Left front-swing. <br /> * '''Energy Burst''' = A - A - A<br /> The third A attack is a pinkish energy burst which knocks the enemy down. It is powerful, but takes a lot of time to connect. Usually it is best not to use it this way in PVP, since the enemy can sneak in a hit in between the last two As. For PVE, it works fine. <br /> * '''Dash Burst''' = Dash A Dainn's dashing move. Does a purple burst that does mediocre damage. <br /> * '''Dash Burst II''' = Dash A S Follows up the purple burst with a pink burst similar to the AAA version above, but does less damage. You can press AS at almost the same time for a quick execution. <br /> * '''Poke''' = A - A (careful timing) A<br /> You can do a Poke instead of an Energy Burst with careful timing. It is possible to repeat the Poke sequence over and over and over again, but a PVP opponent can generally break out after the poke. A PVE enemy probably won't break it so long as every strike hits, and you don't get surrounded. It can be very difficult to find the right moment to initiate the Poke - mashing the button will not work. It is about at the moment when the Left Front-Swing just ends that you must press A. You can't really use this for an infinite air combo, but it can add a lot of air power to a group combo. <br /> * '''Right Slash''' = A - A (careful timing) A A<br /> After the Poke sequence, you can do a Right-moving horizontal Slash with the staff. It looks a bit different than the Right back-swing, and is faster. However, if you do a Right Slash, you will not be able to do a Lightning Burst, no matter how good your timing is. In that case you actually want to avoid the Slash, opting instead for a Left front-swing. The Slash is used in certain combos. It can also be used as part of an infinite Poke sequence with good timing, possibly reducing escape chances. <br /> * '''Lightning Burst''' = A - A - S *OR* A - A (Poke A) - S<br /> The S in both sequences fires a Crescent Projectile. It can be initiated faster than the Energy Burst, but does poor damage. It knocks down in a slightly wider area, and the burst will actually travel through the air for an extremely short distance. It is mostly useful for certain combos, or for knocking down enemies right away from a slight distance. <br /> * '''Blowback attack''' = A - A (Poke A) S *OR* A - A (Poke A) A S<br /> Dainn looks like he is doing the Lightning Burst, but the crescent projectile is missing. Instead of knocking down, it will knock back. For the first sequence, you must press S quickly after the Poke to get it instead of the Lightning Burst. The 2nd sequence will always do the Blowback attack. <br /><br /> {{Combos (Wizard)}}
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