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Krieg Guide
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===Basic Moves (unofficial)=== '''Walk''': Hold a direction, more precise than a dash, but much slower. '''Dash''': Tap a direction twice. Dashes cancel into other dashes. Krieg cancels into 90 directions instantly. '''Dash A''': A shoulder ram that moves Krieg a dash forward. Tapping forward makes krieg do another shoulder ram. Backdash cancelable. '''Dash AA''': A shoulder ram that moves Krieg a dash forward, then Krieg puts his hammers together infront of him and spins them like a propellor. Hits four times. Cancels with down attack, A melee chain, or S. '''Dash ASSSS''': Multiple shoulder rams. Krieg is not limited in the amount of shoulder rams he can do, but will only move forward in a straight line, and cannot dash out of this instantly. Krieg will automatically S counter if you are pressing S. This move is unaffected by speed changes. '''Dash S''': A drop kick that moves Krieg 3 dashes forward. When Krieg hits the ground, he is similar to a state of being knocked down (can only be hit by down attacks or attacks that hit underground). If Krieg hits anything, he can get up with A or S, and slam them with his down attack animation. That attack has invincibility. Dash S is affected by speed changes, and the distance will either increase or decrease with speed. '''Down Attack''': Press Space. Krieg will do a little kick that hits grounded opponents, but will not force them to get up. This attack cancels any other melee of Krieg, and can be backdash and skill canceled. '''Invincibility''': Press S to activate Invincibility. Krieg will stand in a pose with his arms spread-eagled. This move is completely invincible, but takes 1/16th of your HP away every second. It can be walked out of. '''Purple Fog''': Press S just as an attack hits you, this move can be done anytime you are in hitstun. You will not take any damage from the move, instead you will take 1/10th of your HP in return. Purple Fog only blocks attacks that flinch. You can still be stunned or launched into the air. This move has a short range where it will launch your opponent for very little damage. Skill cancelable and dash cancelable. '''Melee''': Krieg has the second longest melee in the game, but the title of widest melee range belongs to Krieg. His basic AAAA chain is four hammer swings, the last one launches him into the air. His melee is the slowest in the game too. '''A''': A simple hammer swing. Timed right, you can follow with S repeatedly, doing the same attack animation for A. Dash cancel at a certain point, and skill cancel '''AA''': Two swings that move him a slight distance forward. Dash cancelable at a certain point, and skill cancel '''AAA''': Three swings that move him a fair distance forward. Dash cancelable at a certain point, and skill cancel '''AAAA''': Three swings, and an uppercut with one hammer. The delay of the last hit can be negated by skill canceling, or using down attack. '''AS''': A swing, then he spins 360 degrees and strikes with both his hammers. Has a shorter range than AA, but comes out much faster. '''AAAS''': Three swings, then Krieg puts his hammers together and spins them like a propellor. Hits four times. Cancels with down attack, A melee chain, or S. '''AASSS''': Two swings, then two quick lower swings. The last part of the attack has Krieg spin around and move a fair distance forward. Can be cancelled on the first hit of the spin, or last. Can be skill canceled at any point. <br /><br /> {{Combos (Paladin)}}
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