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==Introduction== ===Background Story=== A princess of Lunia Kingdom, she followed Dainn in hopes of escaping her sister's shadow of fame as well as improving her healing arts. Though she tends to act as a typical arrogant and snobby princess, she is rather caring of her friends. She will perservere in the face of danger when necessary. Due to her royal blood, she is blessed with precognitive power and already highly-developed healing abilities. Her visions can often be a curse as well as a blessing.<br /><br /> Official info:<br /> "Eir is a princess of the Lunia Kingdom. She is born with the gifted ability of the Lunia royal family β a healing power, but she suffered from an inferiority complex to her older sister, 'Lir'. In desire to change her fate, she ran away from home and joined Dainn for a journey. Being noble, She is elegant and also very haughty. She owns healing spells as well as self-defense spells that she has learned from the royal court mages." <br /><br /> ===Class Type=== Eir is the best healer out of three characters who can readily heal (the others being Krieg and Dark Eir). Her offensive skills are generally weak and use the 'Lightning' attribute and are always readily available. Unlike Krieg and Dark Eir who have offensive capabilities, Eir's strength is in her healing, so when playing with party members, this should always be the top priority. When multiple Eirs are present in the same party, it is generally assumed that the Eirs will switch off using her most powerful attack: Judgment of Goddess (appreviated as JoG). Due to her primary role, Eir is appreciated by many parties. Some consider Eir the most user friendly class available to first-time Lunia players. While some players will grasp her concept quickly, that spot is actually held by Sieg. It is imperative that other players learn what it means when their characters fall during combat, but have not actually "died" and lost a life, but instead have zero HP and their character is flashing red. During this time is where Eir truly shines, as she can saves party members from losing a life while having a great amount of heals available to save them again if a bad situation occurs.<br /><br /> Main Weapon: Rod/Wand<br /> === Class Summary === Eir specializes in healing and defensive buffs, including additional health, attack, and defense. Her offensive skills are mild, but are greatly appreciated especially when Eir does not need to heal or when she find herself in dangerous situations, such as being surrounded by enemies, etc.<br /><br /> Pros: * Multitude of support skills, with additional life being appreciated in parties the most. * Very proficient in healing spells with various ranges. * Is able to recovery MP at the cost of her own HP through Price of Sacrifice. * High Intelligence(INT) earns Eir plenty of MP for herself. * Awesome frames skills * S+space trick * Blond <br /> Cons: * Low melee combat damage, so most of Eir's attack damage must come through air combos. * Average HP keeps Eir from living some hard hitting attacks. It is a must to learn evasive meneuvering. * Low Dexterity(DEX) means her cooldown times do not decrease as much as other classes, like Tia and Asuka. chif
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